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WWII Tactics

 

Memoir '44 introduces a number of WWII-specific tactics to the Command & Colors system. The two most obvious ones are Taking Ground and Armor Overrun. Both rely on the fact that in Memoir '44, a distinction is made between a Close Assault (attack on a unit in an adjacent hex) and Firing (attack on a unit more than 1 hex away).

Taking Ground
When an ordered Infantry unit in Close Assault combat eliminates the enemy unit or forces it to retreat, it may Take Ground by advancing into the vacated hex.

Allied Infantry rolls a Flag and an Infantry symbol on a Close Assault
After taking one casualty, the Axis unit retreats
The Allied player chooses to "Take Ground" immediately, to take advantage of the forest’s cover.

Armor Overrun
On a successful Close Assault combat, an ordered Armor unit may move into the vacated hex and may then battle again.

Allied Armor rolls a Flag and an Infantry symbol on a Close Assault
After taking one casualty, the Axis unit retreats
The Allied player chooses to "Overrun" immediately
After moving in, the Armor unit can now battle again!

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