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FAQ (Air Pack)

 

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By Richard Borg
Last update: 05/30/2008

Table of Contents:

General Questions

Q. What is the air check value of clear (countryside, desert and winter) terrain?
A. Zero.

Q. Can an airplane fly through another aircraft's hex when flying?
A. Yes, as long as the airplane ends its movement on an unoccupied hex, it may fly through other aircraft, ships or ground unit-occupied hexes during its movement.

Q.When an Airplane is ordered by a Their Finest Hour Command card, does it roll an additional die in battle?
A.Yes, the Airplane rolls 1 additional die in any Special action that involves dice rolled (eg Strafing, Kamikaze Attack).

Q.When countering an opponent's Air Sortie played in conjunction with a Section card, the Counter-Attack only counters my opponent's Section card, not the Air Sortie he played along with it (rules p. 4). But what if I have an Air Sortie card in front of me: May I play it along with my Counter-attack on the Section card just played?
A.Yes, you may.

Q.Do Air Check values stemming from underlying terrain and obstacles cumulate?
A.No; only the greater of these Air Check value applies. So a sandbag position over clear countryside hex will have an Air Check value of 1 (for the Sandbag), while a sandbag position over a forest hex will have an Air Check value of 2 (due to the Forest). The Air Check value may still be increased by the presence of adjacent enemy units, however.

Q.What is a friendly Airfield?
A.Any airfield whose hex(es) are not currently occupied by any enemy unit.

Q.When an Airfield is made up of several contiguous hexes, may an Airplane land on a vacant airfield hex, if units occupe one or more of the other Airfield hexes?
A.Yes, provided that none of these units are enemy units.

Q. When a plane is on the ground, is it still only vulnerable to the grenade symbol when strafed?
A. A plane strafed while on the ground is hit on a Grenade, a Star or a Flag (overriding the rules that states that a plane on the ground is only hit on a Grenade; and a plane on the Ground can't retreat, so a Flag becomes a hit)

The Storch

Q.How many Command cards do I draw at the end of my turn, when ordering my Storch with an Air Sortie card played alone and using the Storch Recon power?
A.None. If you want to benefit from the Storch's Recon power, you should order it using an applicable Command card - or an Air Sortie played along with a Section card -.

Q.How many Command cards do I draw at the end of my turn, when ordering my Storch with a Recon card and using the Storch Recon power?
A.Two cards, not three. The Recon power of the Storch is not cumulative with the Recon power of the Command card itself.

Air Planes on the Eastern Front

Q.Can the Russian player under Commissar rules play an Air Sortie card that is face up next to his card holder along with a pre-programmed Section Command Card?
A.Yes.

Q.Can the Russian player under Commissar rules play a Section Command Card from their hand along with a pre-programmed Air Sortie card?
A.No. Note that the Air Sortie card is never pre-programmed: It is always face up, and never counts toward the pre-programmed limit.

Q.Can the Russian player under Commissar rules play a Section Command Card from their hand along with an Air Sortie card that his face up next to his card holder?
A.Yes, as long as the Section card being played from his hand is a Recon 1 Command card.

Q.Can the Air Sortie card be played on its own in lieu of the pre-programmed card? i.e. the pre-programmed card remains in place this turn, as it does if a Recon card is played from hand.
A.Yes.

Air Planes in Overlord mode

Q.Will the Air pack be compatible with the Overlord mode?
A.Yes. The rules for doing are available for download on the Memoir '44 Overlord Page. They accommodate both single and multiple copies of the Air Pack played in conjunction with Overlord scenarios.

About the Cliffs at Pointe-du-Hoc

Q.May an infantry unit Take Ground up the Cliffs at Pointe-du-Hoc, after a successful close assault?
A.An infantry unit that successfully Close Assaults an enemy unit that is on the Cliffs at Pointe-du-Hoc, from the Beach hexes below, cannot Take Ground (unlike in the original base game version of the same scenario). This helps make the job of the Rangers quite a bit tougher as they try to move up the Cliffs, and conform to the Cliffs and Sea Bluffs summary card introduced in the Air Pack.

Operation Lüttich Scenario

Q. If the Allied player plays a Recon card as an Air Power strike, does he also get to draw 2 command cards and pick 1 as stated in the Recon card text? Or is this card text ignored?
A. You play it EXACTLY like an Air Power card, so you do not get the 2 card draw.

Q. Does this special control rule also apply to the 'Recon In Force' card?
A. No
The Recon in Force card may not be used as an Air Power strike.

Q. May the Axis player play a counter attack card right after the Allied player plays a Recon card used as Air Power strike and also use the Recon card as an Air Power strike?
A. No
The counter attack has the effect of a Recon card because the special control rule states only the Allied player may use a Recon card as an Air Power strike.

Q. May the Allied player play a counter attack card right after the Axis player plays a Recon card and use the Recon card as an Air Power strike?
A. Yes
The counter attack can be used to counter a Recon card and because the special control rules state the Allied player may use a Recon card as an Air Power strike it may be used as an Air Power strike.


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